I build immersive worlds and scalable systems. From Epic MegaGrant winners to commercial mobile hits, I bridge the gap between technical architecture and creative juice.
An open-world first-person walking simulator. Co-led development, focusing on unique camera mechanics.
Immersive VR experience. Used Generative AI for textures and optimized shaders.
Casual word-puzzle game. Built plug-and-play modules for monetization.
Anonymous Q&A platform. Implemented games hub and anti-spam systems.
Hyper-casual physics platformer. Managed end-to-end production.
> Optimized APK size by 20MB
> Reduced load times by 30%
> Retention +12%
> Shipped "Kai's Dream" (Epic MegaGrant)
> Build Errors -25% (Automation)
> Stack: Unreal, Unity, WebGL
> Prototyped "Red Hot Ball"
> Physics System Design
> Publisher Pitching
> Automation Scripting
> Manual Workload -40%